Quick peek

Freelance French designer with an unpronounceable name, I am driven by curiosity and experimentation. I graduated with honors from HEAD-Geneva in 2015, right before the travel bug hit me.

Since 2016, I am on an ongoing collaboration with swiss graphic designer Dimitri Delcourt. In 2017, I have also spent half a year working at LUST in The Netherlands.

I have developed a strong interest in social and cultural fields, and I particularly enjoy working on joint and interdisciplinary projects. I am always looking for challenges – from traditional print work to interactive, computer-driven experiences.

Location

Pushing Schrödinger’s cat experiment ever further, I am currently being both in Grenoble (FR) and Geneva (CH). It can also happen that I am anywhere else in the world, actually quite often in Den Haag (NL)

Get in touch

Send me sweet words about your upcoming project : hello@sophieczich.com

© Sophie Czich — 2013-2018

about

sHeroes

2018/2019 — CH — with Dimitri Delcourt and David Hodgetts for Geneva City Library
Exhibition design, 3D design and art direction for an exhibition dealing with genders representation in video games
Photo of the exhibition sHeroes
Photo of the exhibition sHeroes

sHeroes is an exhibition aiming at questioning women’s role and genders representation in video games industry from the past up to now. It is divided in two parts : one historical where visitors understand the main historical genders stereotypes in video games ; one where visitors can actually play with six games which are questioning bias and expectations we have from a video game (concerning its goals, characters, etc).

 

Together with Dimitri Delcourt, we worked on a set design where color would be brought only by lighting, just like screens. Rather than being a viewer, the visitor would turn into a player thanks to the black, intimate room, enhancing screens and games. The atmosphere and the way visitors would perceive the room has really been our focus point for this whole experience design.

 

I worked mainly on the set design and lightning design, first through 3D renders using Sketchup Pro and Indigo Renderer and then on ladders in real life. Art direction and project coordination were also important part of my tasks, since there was a need of concertation between different entities. For example managing the relationship betweeen wood construction, the museum head office, the printing workshop and game development.

 

The exhibition opened in march 2019 and is still ongoing.

 

Watch the presentation video of the exhibition (in french) here

3D render of the exhibition sHeroes
Photo of the exhibition sHeroes
3D render of the exhibition sHeroes
3D render of the exhibition sHeroes
Photo of the exhibition sHeroes
Photo of the exhibition sHeroes
Photo of the exhibition sHeroes
Photo of the exhibition sHeroes

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